MOBILE APPS
built to ship.
High-performance apps for iOS, Android and cross-platform — from MVP to enterprise scale. Most apps don't fail because the code is bad. They fail because nobody asked the right questions before writing a single line. We built our process to catch those signs early.
Five ways we build for
mobile.
iOS, Android, cross-platform, PWA — whichever fits your idea best. We recommend the stack that fits your goals, your team, and the next two years.
Apps Apple users actually keep.
Swift and SwiftUI builds that feel native because they are. Smooth animations, Live Activities, widgets, ARKit, on-device intelligence — the stuff that makes iOS users open the app twice a day instead of uninstalling on day two.
From idea to
App Store.
Six honest steps — discovery, wireframes, design, build, test, ship. The same shape every time, regardless of platform or scope.
Get the brief right.
Where most projects quietly succeed or fail, long before any code is written. Who's using this, what problem it solves, what winning looks like in six months. Scoped before we touch a design tool.
- ✲A scope you can budget around
- ✲Defined success metrics
- ✲Tech & platform decisions locked
Map the journey.
Before any visual design, we map how users actually move through the product. Every tap, every screen, every "wait, what do I do next" moment — gone before it ships.
- ✲Clickable wireframe prototype
- ✲Every flow mapped & validated
- ✲Sign-off before visual design
Design for the real world.
We design for small screens, dark rooms, one-handed scrolling, patchy internet. If it doesn't hold up in those moments it doesn't really work — no matter how good it looks in Figma.
- ✲High-fidelity design system
- ✲Accessibility-audited components
- ✲Design tokens you can hand off
Two-week sprints.
At the end of every sprint you get something you can actually click through. No big reveal three months in. Course-correcting in week four is cheap. Month four is expensive.
- ✲Working build every 2 weeks
- ✲Full visibility in your tools
- ✲Production-quality code from day one
Real devices. Real edge cases.
Performance, edge cases, accessibility, network conditions. The newest iPhone, the three-year-old mid-range Android your customer actually owns, and a few oddballs in between.
- ✲Real-device QA matrix
- ✲Accessibility & performance audited
- ✲Zero P0 bugs at launch
Ship it well.
Store submissions, release management, post-launch monitoring, updates based on what your users actually do. Launch isn't the finish line — it's the start of the real conversation.
- ✲Live in production with monitoring
- ✲Plan for the next 90 days
- ✲A team you can keep on retainer
Words are cheap.
Here's what shows up
in the work.
Plenty of mobile app teams will tell you they're fast, or high quality, or that they care. Here's what actually shows up in how we work — and how you can tell early.
We tell you when your idea needs rethinking.
If we think a feature is a bad call, we'll say so. If you're building for the wrong platform, we'll say that too. You're paying us for our judgment, not just our hands. Yes-men don't ship good apps.
We don't disappear between updates.
You'll know what we're working on, what's blocking us, what's coming next. No mystery weeks. No "we'll have something for you soon." If you ping us, you'll hear back the same day.
We write code we'd be okay inheriting.
Every app ends up in someone else's hands — your in-house team, a future hire, or us picking it back up a year later. Clean structure, sensible naming, documented where it matters. No clever tricks future-you will curse us for.
We ship. A lot.
A lot of teams get stuck polishing forever, adding scope, second-guessing. We move. We get versions in front of real users, see what happens, and iterate. The app that's live and learning beats the app being perfected in a Notion doc.
Work that
shipped.
Case studies coming soon. Each one will document the problem, the build, and the measurable outcome.
Not religious about any
single stack.
We pick what fits the problem, not our preferences. Here's the toolkit we reach for — and we'll tell you on day one which slice of it your project actually needs.
Native iOS
Swift & SwiftUI for new builds, UIKit when the project calls for it.
Native Android
Kotlin with Jetpack Compose, Java when we maintain older codebases.
Cross-Platform
React Native and Flutter — we recommend one over the other based on the project.
Backend
Node.js, Python and Go — chosen by what makes sense for your app.
Data & Cloud
Postgres, MongoDB, Firebase. Deployed on AWS, GCP and Azure with CI/CD.
AI & ML
OpenAI, Anthropic, open-source models. Custom pipelines when off-the-shelf falls short.
Same brief.
Different studio.
Engineering work isn't scarce. Work done by a small team that owns it end-to-end — and treats it like their own — is rarer. Four reasons teams stay with us.
You're not getting shuffled between account managers and project coordinators. The people building your mobile app are the same people you talk to. Fewer hops, fewer telephone games, faster decisions.
We've been doing this long enough to know how long mobile app development actually takes. We'd rather give you a real timeline you can plan around than an optimistic one that slips three times before launch.
You'll see the work as it happens, in your tools, with your team in the loop. Whatever stack we use for project management, you're in it. No reports written for the sake of looking busy.
The architecture we set up day one is the same architecture that supports your tenth feature and your hundred thousandth user. We think about the version of your app that doesn't exist yet, while we're building the one that does.
Questions we get
often.
Depends on what you're building. A focused app on one or two platforms with no complex integrations is usually a few weeks. More complex stuff with custom AI or enterprise-grade security takes longer. Vague brief, slow build. Clear brief, fast build.
Cost depends entirely on scope. A simple MVP costs one thing, a feature-rich enterprise app with AI and multiple integrations costs something else entirely. We scope properly after discovery so you get a real figure you can budget around.
Native iOS and Android apps deliver the best performance and device access — it matters if you're building something graphics-heavy or deeply integrated with platform capabilities. Cross-platform gets you to market faster on both platforms with one codebase.
Yes, and we'd recommend it. Most clients stay on a retainer for bug fixes, OS updates, performance tweaks, and new features. iOS and Android both move fast — what works today might be broken in a year.
Usually yes, and it's easier than people think. Smart search, personalised recommendations, automated summaries — most of these can be added without rebuilding from scratch.