ANDROID APPS
for every device.
We build native and cross-platform Android apps that hold up across the messy reality of the ecosystem — thousands of devices, dozens of screen sizes, and OS versions from brand new to phones that should have retired years ago. Kotlin and Jetpack Compose, built to Play Store standards.
Every Android,
covered.
From native Kotlin to cross-platform, tablets and foldables, Wear OS — and the Google Play submission process from end to end.
Native Android
Native Android apps built in Kotlin and Jetpack Compose, the way Google actually wants Android apps built. Best performance, deepest access to device features — camera, sensors, biometrics, NFC — and the smoothest experience on every Android phone in your user's hand. A good fit for consumer apps where speed matters and enterprise apps with deep hardware integration.
Cross-Platform
If you need both Android and iOS and the budget or timeline is tight, native isn't always the right starting point. Flutter and React Native let us build for both platforms from one codebase, which cuts cost and time significantly. Flutter is our default for new projects; React Native is the right call when you already have a JavaScript team or want to share code with a web app.
Android Tablets and Foldables
Tablets aren't just big phones, and foldables are something else entirely. We build adaptive layouts that use the extra screen properly — split-pane views, multi-window support, side navigation, and the right behaviour when a foldable opens. Good for field-service apps, productivity tools, and B2B apps that live on tablet hardware.
Wear OS Apps
Wear OS apps that surface one useful piece of information at the right moment, then get out of the way. We build wearable companions for fitness, health tracking, alerts, and quick-action workflows — designed for the glance-and-go reality of a watch face, not just shrunk down from a phone screen.
Google Play Submission
The Play Store review process is usually faster than Apple's, but the policies still bite. We handle the metadata, screenshots, content ratings, data safety declarations, and Google Play Console setup. If Google flags something, we deal with it. You don't have to learn the policy violation codes.
The stack Google is
actually investing in.
New Android APIs ship Kotlin-first. Android Studio's best tooling is Kotlin-first. Most of the modern documentation is Kotlin-first. Choosing Kotlin means your app is built on the platform Google is actively putting its weight behind.
Null safety eliminates entire categories of crashes. Less boilerplate means fewer places for bugs to hide. Coroutines make async code something humans can actually read.
Declarative, reactive, far less code than the old XML layout system — and the same component model works across phones, tablets, foldables, and Wear OS.
We still pick up Java when maintaining an older codebase. But for anything new, Kotlin and Jetpack Compose is the right call.
From idea to
Play Store.
Android fragmentation is real, and the answers to a few early questions shape the entire build. We surface them in week one, then build in two-week sprints you can actually click through.
Get the brief right.
We figure out who the app is for, what problem it actually solves, which Android versions and devices matter for your audience, and what success looks like. India audience? Probably older, lower-end hardware. Enterprise rollout? A known device fleet. The answers shape the build.
- ✲Users & job-to-be-done defined
- ✲Target devices & OS versions mapped
- ✲A scope you can budget around
Follow the instincts.
Before any pixels, we map how users move through the app. Android users have different instincts than iOS users — back buttons, system gestures, sharing patterns — and we follow those where they help, instead of forcing iOS conventions onto Android.
- ✲Every flow mapped & validated
- ✲Android-native navigation patterns
- ✲Sign-off before visual design
Design with Material 3.
We design within Material Design 3, not against it. Typography, motion, dark mode, dynamic colour, accessibility — all of it gets attention. Layouts adapt cleanly across phone, tablet, and foldable. Android users notice when an app feels native, and they notice even more when it doesn't.
- ✲Material 3 design system
- ✲Dynamic colour & dark mode
- ✲Adaptive phone / tablet / foldable layouts
Kotlin, in two-week sprints.
We write in Kotlin with Jetpack Compose, work in two-week sprints, and keep the codebase modular and version-controlled. You'll see working builds along the way, deployed to internal testing via the Play Console — not a big reveal at the end.
- ✲Working build every 2 weeks
- ✲Modular, version-controlled code
- ✲Internal testing via Play Console
Real devices. Real fragmentation.
Android fragmentation is real. We test on a representative range of physical devices and emulators — current flagships, the mid-range models most of your users own, and a few older devices still in active use. Performance, edge cases, accessibility, network conditions — all of it before submission.
- ✲Multi-manufacturer device matrix
- ✲Accessibility & performance audited
- ✲Review-ready before submission
Through to live.
We prep the submission and send it in. Google Play review is usually faster than Apple's — often within a day for standard apps, sometimes longer for sensitive permissions or data. We handle reviewer questions and post-launch updates, including OS compatibility patches as new Android versions roll out.
- ✲Submission prepped end to end
- ✲Reviewer questions handled
- ✲Live on Google Play + ongoing patches
Which should you
launch first?
Not a generic answer — a real one based on your audience, budget, and monetisation model. Here's how we think about it.
- Your audience is in India, South Asia, or Southeast Asia
- You want broad reach and fast user acquisition from day one
- Most emerging markets — Android dominates them too
- Your audience is in North America or Western Europe
- Premium urban segments where iPhone usage is higher
- Paid, subscription, or high-value B2C — monetisation runs better
For global products, cross-platform is often the most efficient route — one team, one codebase, both stores. We'll help you assess your audience, budget, and monetisation model and tell you which way to go.
Talk through your launch planNeed both stores,
one team?
If you need both Android and iOS together and don't want to pay for two separate teams, cross-platform is the better starting point. React Native and Flutter both let us build for both platforms from one codebase, which cuts cost and time significantly.
There are trade-offs — mainly around the deepest hardware integrations and certain animation-heavy use cases — but for most apps cross-platform holds up well. Flutter is our default for new cross-platform work; React Native is the right call when you already have a JavaScript team.
Android questions we
get often.
It depends on what you're building. Number of features, backend complexity, third-party integrations, and how many devices you need to test against all move the number. A focused consumer or utility app sits on the lower end. A full-featured enterprise app with custom backend and integrations sits much higher. We scope properly after a discovery call and give you a real number, not a random range.
Kotlin, for anything new. Google has been pushing Kotlin-first for years, the modern Android tooling assumes Kotlin, and the language itself eliminates entire categories of bugs that used to be common in Java. Java still makes sense if you're maintaining an older codebase or working with a team that's deep into it, but for new Android projects, Kotlin is the obvious call.
Honestly, this is one of the real challenges of Android development. We design with adaptive layouts from the start, follow Material Design responsive guidelines, and test on a mix of physical devices and emulators covering different manufacturers, screen sizes, OS versions, and aspect ratios. We can't test on every Android device that exists, but we can cover enough of the realistic spread to catch the issues that actually matter.
Yes. We manage the full Play Store submission process — store listing, screenshots, content rating, data safety form, policy compliance, and the Google Play Console setup. We also handle post-launch release management, including version updates and OS compatibility patches as new Android versions roll out.
Yes, and it's a common project. We translate the core logic, adapt the UI to Android design conventions — back button behaviour, navigation patterns, system gestures — and deliver an Android equivalent that matches the original app's functionality. Depending on the codebase and timeline, we'll recommend either a native Kotlin rebuild or a cross-platform rewrite that lets you maintain both platforms from one codebase going forward.